- Gain an ever evolving skill that revolves around currency # Unique Trait: Primordial Sin: Greed - **Collector**. You gain 1/4 of an HP increase for every 20 Platinum pieces that "belong" to you, rounded down. - **Accumulate**. You gain a specific Pocket Dimension where you can hold both currency and mystical artifacts. Entities that wish to breach this dimension must know where the plane is, brought you to at least half of your remaining hit points or know you are at half, cast a planar traversal spell using at least a 5th level slot, and make a CHA check equal to .000000001% of the total wealth inside the dimension. On a failed check, the spell slot is consumed, but nothing happens. - **Maker**. You gain the ability to sacrifice an amount of money to create an item. The time to create and the rarity of the item is equal to the amount of money spent to make the item. - Common = 15 gp, minimum time is 1 BA - Uncommon = 100 gp, minimum time is 1 action - Rare = 750 gp, minimum time is 1 turn (no other actions allowed including reacction) # Unique Trait: The Cursed Gold, Midas - **Hoarder**. The initial skill of Greed has its rate increased to 1/2 of a hit point for every 20 Platinum pieces. - **Cursed Touch**. You gain the ability to cast a Modified version of Power Word Stun. You may take the Magic Action to turn someone into a solid Gold statue, if you are richer than them. The creature can make a WIS saving throw equal to your save DC at the end of each of their turns. - **Wave of Pactolus**. You gain the ability to cast a Modified version of the spell Tsunami. You may take the Magic action to utilize the spell Tusnami's effects, however there is an additional effect. Each creature, except for yourself and other creatures you designate, must make a WIS saving throw before making the STR saving throw. On a failed save, creatures suffer from the Paralyzed effect for the sake of the spells STR, as the water partially turns the limbs of creatures into Gold. - **Artisan**. Your ability to create items has expanded and can now create higher tiered items: - Very Rare = 2500 gp, minimum time is 1 minute - Legendary = 250,000 gp, minimum time is 1 hour # Unique Trait: Master of All that Glitters, Mammon - **The Infinite Vaults**. You gain the ability to "purchase" additional pocket space dimensions for your untold and unknown wealth. Each additional pocket dimension will cost 1 million PP. Additionally, if a creature were to attempt to breach one said Vault. They must now outright kill you, cast a planar transportation spell with at least a 9th level spell slot, and succeed on a CHA check equal to the PP worth inside the vault. On a failed check, the spell slot is consumed, and the creature takes 1/10th of the PP worth inside the vault. - **Band for Band**. You may fire a single Gold coin at a creature within 60 ft of you. On a hit, compare the wealth of you and the creature. The creature with the lower amount of wealth takes Chaos damage equal to the difference. - **Divitiis Armatus**. You have two forms of AC. The second AC type only applies while you are in a space you "control" or "own" but can be switched off at will. The second AC is considered natural armor and is equal to the amount of riches you have total. Any time an attack roll would surpass your AC, instead use the second AC. If the attack still hits, you take damage as normal. On a failed attack role against your second AC, subtract the total damage, regardless of what kind, from your total wealth. - **Creator**. You can now craft the highest tier gear at a fairly steep price. Steep for anyone but you. - Artifact = 25,000,000,000 pp, minimum time is 1 day