Spells
#### Grasping Wind
>2nd level Evocation
Casting Time: 1 Action
Range: 30ft
Components: V, S, M (a free hand)
Duration: Instantaneous
You create powerful winds, targeting a creature or object and bringing it toward you. The target must make a strength saving throw. On a success, nothing happens. On a failure the target is pushed by winds towards you in a straight line, lands within 5ft of you, and takes 2d6 bludgeoning damage. You choose which square within 5 ft of you the target lands in, and the target is grappled by you.
If the target hits a creature along its path while being pushed by the winds, both the target and the creature take 1d6 bludgeoning damage. A creature that is struck by the flying target can not stop the target from coming toward you, however they can grab the target and be pulled along with it by making a strength saving throw against your spell save DC. On failure, the creature can not grab the target. On a success, the creature firmly grasps the target and is also pulled toward you. The creature chooses which square within 5 ft of the target they land in.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the range of this spell is increased by 20 ft and creatures who fail this saving throw take an 1d6 bludgeoning damage for each spell level above 2nd level.
#### Strangling Wind
>3rd Level Evocation
Casting Time: 1 Action
Range: 90 ft
Components: V, S
Duration: Concentration, 1 minute
You call upon the winds to create a powerful hand that strangles the life from a creature. The target must make a strength saving throw. The target becomes strangled by the wind on a failed save, or is not strangled on a successful save. Strangled creatures take 4d6 bludgeoning damage at the beginning of each of their turns. Strangled creatures can not breathe, speak, drink portions, or cast spells that require verbal components. At the end of each of the creature's turns, the target can make another strength saving throw. On a success, the spell ends on the target and they are no longer strangled. On a failure, the creature remains strangled.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you may select an additional target for each spell level above 3rd level.