### New Terminology - "Oracle" has been renamed to "Apostle" - "Created Oracle" --> "Hierophant" - "God Oracle" --> "Harbinger" - "Revelations" --> "Epiphanies" - "God (Species)" --> "Deity" - "Merged with their Deity" --> "Seraph" ### Changed Terminology - "Elemental Synergy" --> "Elemental Incarnation" --> "Elemental Resonance" - "Final Revelation" --> "Ultimate Incarnation" --> "Divine Resonance" - "Curse" --> "Tribulation" - "Beacon of the Elements" --> "Elemental Beacon" - "Fortified" --> "Elemental Fortification" - "Master of Arcana" --> "Elemental Mastery" - Changed Beasts and Nature from Conceptual to Natural Family ### Magic Changes - "Wild Magic" --> "Chaos Magic" - "Standard Magic" --> "Order Magic" - "Anti-Magic" --> "Void Magic" - Necrotic --> Death - Acid --> Earth/Valkyn - Fire --> Flame - Cold --> Frost - Radiant --> Light - Psychic --> Mind - Thunder --> Song - Force --> Gravitic - Magical Bludgeoning, Piercing, and Slashing condensed to --> Physical Damage #### New Magic Elements - Dark - Life - Water - Wind ### Formatting Changes - Switched to Obsidian Markdown format - Entire class description reworked - Now in their own block: - Feats - Additional abilities - Vigors - Quotes - Spells - Updated general highlighting - Characters, Level requirements, and Status Effects are now **Bold** - Ability Names, Item Names, and Classes are now *Italicized* - Condensed descriptions and early Level features for clarity, ease of use, and readability. ### Element Changes #### Renamed Elements - Battle --> War - Dark --> Shadows - Lore --> Knowledge - Wind --> Air - End --> Creation - Heavens --> Storms - Waves --> Water - Ancients --> Souls --> Death - Bones --> Undeath #### Revamped Elements - Death - War - Shadows - Blood - Sun - Moons #### Added Elements - Control - Justice - Stars - Light - Twilight - Song - Beasts - Vengeance (New) #### Removed Element - Peace #### New *Immortal* Sub-Class - "Herald" - Annihilation (Void) - Creation (Chaos) - Entropy (Order) ### Ability Changes - Added *Seraph* abilities for Level 20+ - Added "Fortified" --> *"Elemental Fortification"* at Level 10 - Gives CON bonus + Tough - Removed *Tough* from Level 10 Epiphany - Added *"Rejection, Resistance, and Vulnerability"* - Apostles may now only use Magic of their Element - Removed Resistance, Immunity, and Absorption from Level 10 Epiphany - Added **Resistance** at Level 1 - Added **Immunity** at Level 10 - Added **Absorption** as a Harbinger or Seraph - Added **Primordial Damage Resistance** as a Harbinger or Seraph - Added *"Elemental Dissonance"* - Negative effects for the first three Apostle Levels - Decrease in severity each Level, disappearing at Level 4 - Added 12 New *Elemental Vigors* - Now buff single Class play in addition to granting features from other classes - Updated the Apostle Table - Increased spell slots and spells known for Level 20, Harbinger, and Seraph - Changed Level 10 Epiphany to grant the *Elemental Specialist* feat - Added Harbinger/Seraph Epiphany - Changed Level 16 Epiphany to grant an assigned feat, another feat of the players choice, and an assigned Epic Boon. - Added "Family Ties" Epiphany for all Elements at Level 8. - Unique effects for each Apostle/Divine Family - Celestial: Celestial Arms - Weapons based on the Six Tenets of Heaven - Weapons become *Empowered* when certain conditions are met. Conditions are unique to each Apostle, - Conceptual: Forced Compliance - Force targets of your Element Spells to fail - Immunity to your Element's spells - Elemental: Self-Embodiment - Summon + Transform into/merge with an Elemental - Elementals get better as you level up - Seraph: Prestige Level 10 grants you a deity summon - Fundamental: Overwhelming Aether - Unique Spell Effect - Custom Spell - Natural: - Primordial: All For One - Use any other family's ability, swap on a Long Rest - Damage increase when near other Apostles of your Primordial Element - Changed Harbinger and Seraph to be *Prestige Classes.* Characters must now advance through *Prestige Levels 1-5* to gain the full effect of being a Harbinger, and *Prestige Levels 1-10* to gain the full effect of being a Seraph. - Changed abilities that scale "**When you become a *Harbinger* or *Seraph***" to "**When you become a *Harbinger* or *Seraph* and reach *Prestige Level 5.***" - Added "Universal Effect" ability to the *Elemental Affinity* section. - Then moved it to an H2 heading, between *Elemental Affinity* and *Epiphanies.* - Added "Immortality" description to the *Elemental Affinity* section. - Reformatted Prestige Levels