### New Terminology
- "Oracle" has been renamed to "Apostle"
- "Created Oracle" --> "Hierophant"
- "God Oracle" --> "Harbinger"
- "Revelations" --> "Epiphanies"
- "God (Species)" --> "Deity"
- "Merged with their Deity" --> "Seraph"
### Changed Terminology
- "Elemental Synergy" --> "Elemental Incarnation" --> "Elemental Resonance"
- "Final Revelation" --> "Ultimate Incarnation" --> "Divine Resonance"
- "Curse" --> "Tribulation"
- "Beacon of the Elements" --> "Elemental Beacon"
- "Fortified" --> "Elemental Fortification"
- "Master of Arcana" --> "Elemental Mastery"
- Changed Beasts and Nature from Conceptual to Natural Family
### Magic Changes
- "Wild Magic" --> "Chaos Magic"
- "Standard Magic" --> "Order Magic"
- "Anti-Magic" --> "Void Magic"
- Necrotic --> Death
- Acid --> Earth/Valkyn
- Fire --> Flame
- Cold --> Frost
- Radiant --> Light
- Psychic --> Mind
- Thunder --> Song
- Force --> Gravitic
- Magical Bludgeoning, Piercing, and Slashing condensed to --> Physical Damage
#### New Magic Elements
- Dark
- Life
- Water
- Wind
### Formatting Changes
- Switched to Obsidian Markdown format
- Entire class description reworked
- Now in their own block:
- Feats
- Additional abilities
- Vigors
- Quotes
- Spells
- Updated general highlighting
- Characters, Level requirements, and Status Effects are now **Bold**
- Ability Names, Item Names, and Classes are now *Italicized*
- Condensed descriptions and early Level features for clarity, ease of use, and readability.
### Element Changes
#### Renamed Elements
- Battle --> War
- Dark --> Shadows
- Lore --> Knowledge
- Wind --> Air
- End --> Creation
- Heavens --> Storms
- Waves --> Water
- Ancients --> Souls --> Death
- Bones --> Undeath
#### Revamped Elements
- Death
- War
- Shadows
- Blood
- Sun
- Moons
#### Added Elements
- Control
- Justice
- Stars
- Light
- Twilight
- Song
- Beasts
- Vengeance (New)
#### Removed Element
- Peace
#### New *Immortal* Sub-Class
- "Herald"
- Annihilation (Void)
- Creation (Chaos)
- Entropy (Order)
### Ability Changes
- Added *Seraph* abilities for Level 20+
- Added "Fortified" --> *"Elemental Fortification"* at Level 10
- Gives CON bonus + Tough
- Removed *Tough* from Level 10 Epiphany
- Added *"Rejection, Resistance, and Vulnerability"*
- Apostles may now only use Magic of their Element
- Removed Resistance, Immunity, and Absorption from Level 10 Epiphany
- Added **Resistance** at Level 1
- Added **Immunity** at Level 10
- Added **Absorption** as a Harbinger or Seraph
- Added **Primordial Damage Resistance** as a Harbinger or Seraph
- Added *"Elemental Dissonance"*
- Negative effects for the first three Apostle Levels
- Decrease in severity each Level, disappearing at Level 4
- Added 12 New *Elemental Vigors*
- Now buff single Class play in addition to granting features from other classes
- Updated the Apostle Table
- Increased spell slots and spells known for Level 20, Harbinger, and Seraph
- Changed Level 10 Epiphany to grant the *Elemental Specialist* feat
- Added Harbinger/Seraph Epiphany
- Changed Level 16 Epiphany to grant an assigned feat, another feat of the players choice, and an assigned Epic Boon.
- Added "Family Ties" Epiphany for all Elements at Level 8.
- Unique effects for each Apostle/Divine Family
- Celestial: Celestial Arms
- Weapons based on the Six Tenets of Heaven
- Weapons become *Empowered* when certain conditions are met. Conditions are unique to each Apostle,
- Conceptual: Forced Compliance
- Force targets of your Element Spells to fail
- Immunity to your Element's spells
- Elemental: Self-Embodiment
- Summon + Transform into/merge with an Elemental
- Elementals get better as you level up
- Seraph: Prestige Level 10 grants you a deity summon
- Fundamental: Overwhelming Aether
- Unique Spell Effect
- Custom Spell
- Natural:
- Primordial: All For One
- Use any other family's ability, swap on a Long Rest
- Damage increase when near other Apostles of your Primordial Element
- Changed Harbinger and Seraph to be *Prestige Classes.* Characters must now advance through *Prestige Levels 1-5* to gain the full effect of being a Harbinger, and *Prestige Levels 1-10* to gain the full effect of being a Seraph.
- Changed abilities that scale "**When you become a *Harbinger* or *Seraph***" to "**When you become a *Harbinger* or *Seraph* and reach *Prestige Level 5.***"
- Added "Universal Effect" ability to the *Elemental Affinity* section.
- Then moved it to an H2 heading, between *Elemental Affinity* and *Epiphanies.*
- Added "Immortality" description to the *Elemental Affinity* section.
- Reformatted Prestige Levels