*Designed during the Sundering by [[Threaven Wranris, The Provident Harbinger of Life, President of the Grand Reserve and Original Wielder of the Shroud of Vaka]], this ring has not left his finger in nearly one-thousand years.*
## Bizarre
When beginning attunement, make a DC20 Wisdom saving throw. On a failed save, the ring latches itself into your finger, dealing 30 points of _psychic_ damage. You take no damage on a success. As the attunement period ends, a star-shaped marking burns into the wielders left shoulder. You gain +1 Dexterity while attuned to this ring. Every time you take the *Attack* action, make a DC15 Wisdom saving throw. On a failed save, you must pose in an unnatural position until the start of your next turn.
## Fist of the North Star
Your melee gains the _ranged_ property (50ft) as a spectral form manifests near your target, attacking on your behalf. Furthermore, you gain an additional +3 to all attack and damage rolls made with unarmed strike as the specter strikes alongside you.
## Crazy Diamond
This ring has 5 charges. When you take the Attack Action, roll damage as normal. As part of the Action, you may expend a charge to heal the target instead of dealing damage. In addition, you grant the target 20 Temporary Hit Points. You regain all expended charges upon completion of a Long Rest.
## Break Glass In Case of Emergency
When you have less than 10% of your Maximum Hit Points remaining, you may cast the spell *Power Word: Heal.* Once you use this ability, you may not do so again for 1d6 days.