>[!quote]+ [[Mara Magnolia, The Soulsplitting Apostle of Death and Original Wielder of the Bracers of Vaka†]] >"Nothin' in the world that 30 rounds can't solve." >[!item-purp] *One of the **Implements of the Reaper**.* > ***I'm Your Huckleberry.*** This weapon deals 2d4 Physical (Piercing) damage and gains a +1 bonus to all attack and damage rolls. >*Firing lighter, easier to control rounds, the Submachine Gun is an effective alternative to larger automatic weapons.* ***Ride the Bull**.* This gun's *Reload* total has been increased to 30. ***Rapid-Fire Spray**.* When you make a Ranged Attack Roll with this weapon, you shoot two rounds per attack, dealing an additional **2d4 Physical (Piercing) damage**. When you use the Automatic Weapon Mastery and have Extra Attacks, you can use the Automatic Weapon Mastery for each attack.  --- ### Weapon and Mastery Properties #### Weapon Properties ***Ammunition.*** You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. ***Firearm.*** You don’t add your Ability Modifier to the weapon’s damage, unless otherwise stated. Firearm ammunition is destroyed upon use. ***Light.*** When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. ***Reload.*** This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an Action or a Bonus Action; otherwise, reloading it takes an Action. #### Mastery Properties This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. ***Automatic.*** When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with Disadvantage, regardless of circumstance. You can’t replace these attacks. If this weapon has the Ammunition property, these attacks use twice the normal amount of ammunition.