You gain **Void Sight**. >[!feat-white]- Void Sight >Your eye is obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you gain *Darkvision* and *Weavesight* to that range. >>***Darkvision.*** You can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. >> >>***Weavesight.*** You can see a faint aura around any creature or object that bears magic, and you can see the invisible flow of mana and magical energy in the air. You can see all active magical effects that are not obscured by total cover, including brewing Wild Magic Cascades, leylines, and the flow of Aether. You gain **Enhanced Void Sight**, and you no longer gain **Touch of the Void** when casting ***Void Spells*** lower than 5th-level. Additionally, you gain the *Herald of Annihilation’s* **Render Void** ability. >[!feat-white]- Enhanced Void Sight >You gain *Darkvision* and *Weavesight* to a range of 60 feet, and *Blindsight* to a range of 30 feet. Additionally, you gain the ability *Render Void*. >>***Darkvision.*** You can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. >> >>***Weavesight.*** You can see a faint aura around any creature or object that bears magic, and you can see the invisible flow of mana and magical energy in the air. You can see all active magical effects that are not obscured by total cover, including brewing Wild Magic Cascades, leylines, and the flow of Aether. >> >>***Blindsight.*** If you have *Blindsight*, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover, even if you have the **Blinded** condition or are in Darkness. Moreover, in that range, you can see something that has the **Invisible** condition. > >>[!apostle-red]- Ability: Render Void >>When a spell that you can see is cast within the range of your *Weavesight* (60 ft.), you may use your Reaction to **nullify** the spell as if you had cast *Counterspell*. If the spell is of 3rd-level or lower, it is immediately dispelled. >> >>If the spell is of 4th-level or higher, you and the spell’s caster enter into a *Spell Contest*. You and the target must both roll a D20 Test, adding your Spellcasting Modifier. If the target succeeds, the spell is cast successfully. If you succeed, the spell is **nullified** and the target’s spell slot is expended. >> >>You may use this ability a number of times equal to your Proficiency Bonus per Short Rest. >>>[!spell-effect] When you reach higher levels, the level of spell slot you immediately dispel increases (Level 13; 4th-level. Level 16; 5th-level. Level 19; 6th-level. Prestige Level 2; 7th-level. Prestige Level 5; 8th-level.) You gain **Supreme Void Sight**. >[!feat-white]- Supreme Void Sight >You gain *Darkvision* and *Weavesight* to a 90 foot range, *Blindsight* to a 60 foot range, and *Truesight* to a 30 foot range. > >>***Darkvision.*** You can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. >> >>***Weavesight.*** You can see a faint aura around any creature or object that bears magic, and you can see the invisible flow of mana and magical energy in the air. You can see all active magical effects that are not obscured by total cover, including brewing Wild Magic Cascades, leylines, and the flow of Aether. >> >>***Blindsight.*** If you have *Blindsight*, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover, even if you have the **Blinded** condition or are in Darkness. Moreover, in that range, you can see something that has the **Invisible** condition. >> >>***Truesight.*** Your vision is enhanced within a specified range. Within that range, your vision pierces through the following: >>>**Darkness.** You can see in normal and magical Darkness. >>> >>>**Invisibility.** You see creatures and objects that have the **Invisible** condition. >>> >>>**Visual Illusions.** Visual illusions appear transparent to you, and you automatically succeed on Saving Throws against them. >>> >>>**Transformations.** You discern the true form of any creature or object you see that has been transformed by magic. >>> >>>**Ethereal Plane.** You see into the Ethereal Plane. You gain **Perfected Void Sight**. >[!feat-white]- Perfected Void Sight >You gain *Darkvision* and *Weavesight* to *Sight* range, *Blindsight* to a 90 foot range, *Truesight* to a 60 foot range, and *Tremorsense* to a 15 foot range. > >>***Darkvision.*** You can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray. >> >>***Weavesight.*** You can see a faint aura around any creature or object that bears magic, and you can see the invisible flow of mana and magical energy in the air. You can see all active magical effects that are not obscured by total cover, including brewing Wild Magic Cascades, leylines, and the flow of Aether. >> >>***Blindsight.*** If you have *Blindsight*, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover, even if you have the **Blinded** condition or are in Darkness. Moreover, in that range, you can see something that has the **Invisible** condition. >> >>***Truesight.*** Your vision is enhanced within a specified range. Within that range, your vision pierces through the following: >>>**Darkness.** You can see in normal and magical Darkness. >>> >>>**Invisibility.** You see creatures and objects that have the **Invisible** condition. >>> >>>**Visual Illusions.** Visual illusions appear transparent to you, and you automatically succeed on Saving Throws against them. >>> >>>**Transformations.** You discern the true form of any creature or object you see that has been transformed by magic. >>> >>>**Ethereal Plane.** You see into the Ethereal Plane. >> >>***Tremorsense.*** You can pinpoint the location of creatures and moving objects within a specific range, provided that you anything you are detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid. *Tremorsense* can’t detect creatures or objects in the air, and it doesn’t count as a form of sight.