- Light (Radiant)
- Dark
- Life
- Death (Necrotic)
- Flame
- Frost
- Earth
- Lightning
- Wind
- Water
- Song (Thunder)
- Gravitic (Force)
- Mind (Psychic)
- Physical
- Temporal
- Chaos
- Order
- Void
> [!container-blue]+ Valakadyn's Damage Types and Elements
> In ***The Grand Game,*** some of the familiar D&D damage types have been renamed. See the list below for changes:
>> **Death** = Necrotic
>> **Earth** = Acid
>> **Flame** = Fire
>> **Frost** = Cold
>> **Light** = Radiant
>> **Mind** = Psychic
>> **Song** = Thunder
>> **Gravitic** = Force
>
> Additionally, the magical weapon damage types have been condensed:
>> Magical Bludgeoning, Piercing, and Slashing = **Physical** Damage
>
> ***The Grand Game*** also utilizes several unique damage types. For the purposes of *Elemental Resistance and Vulnerability*, as well as spell damage types, consult the following list:
>> **Dark** ≈ Poison
>> **Life** ≈ Healing (Can be weaponized)
>> **Water** ≈ Magical Piercing
>> **Wind** ≈ Magical Slashing
>
> Finally, ***The Grand Game*** has three *Primordial* damage types. All other Elements descend from these original three.
>> **Chaos** = Creation ≈ Wild Magic
>> **Order** = Destruction ≈ Standard Magic
>> **Void** = Nothingness ≈ Anti-Magic